A Bethesda anunciou hoje (11) através de seu blog os primeiros detalhes da primeira DLC planejada para The Evil Within, que recebe o título The Assignment. Esta é a primeira parte de duas DLCs que serão centralizadas na misteriosa detetive Juli Kidman, parceira de Sebastian Castellanos.
Muitas questões ficaram no ar após o final do jogo, e esses dois episódios extras tem o objetivo de deixar mais claro alguns fatos, dentro do ponto de vista de Kidman. Ambos os episódios serão dirigidos por John Johanas, da Tango Gameworks, que revela que enquanto Juli é enigmática na história principal, há outros mistérios sobre o mundo e personagens que poderão ser desvendados ao jogar com ela.
Johanas revela que desde o início, fizeram uma lista de coisas que serão explicadas e outras que serão deixadas em aberto, dando início à produção da DLC. Novos fatos sobre Ruvik, STEM e outros personagens serão revelados durante a campanha de Kidman. Mikami supervisionou o trabalho da equipe para que o foco não fosse perdido.
Uma coisa interessante é que a ideia por trás de The Assignment, é que o diretor queria oferecer uma nova maneira de jogar ao invés de apenas assumir a pele de um outro personagem. DLCs de jogos como Dishonored, Enslaved, Red Dead Redemption e Diablo 2 foram influências na hora de produzir o episódio.
Johanas também revela que os capítulos 5 e 9 do jogo foram grandes influências na DLC. O capítulo 9 no sentido que The Assignment que será mais focada na história, onde Kidman tende a descobrir as coisas como resultado de suas ações e resolução de puzzles. E o capítulo 5 por conta da atmosfera.
The Assignment tem previsão de lançamento para início de 2015, podendo ser comprada separadamente – o preço ainda não foi divulgado – ou já vem inclusa caso tenham adquirido o season pass. Fiquem ligados no Game Bang para futuras novidades de The Evil Within!http://www.gamebang.com.br/2014/12/11/the-evil-within-dlc-the-assignment-chega-em-2015/
DLC Takes Hold for The Evil Within Early Next Year
If you’ve already completed The Evil Within, you probably have a number of questions about the ending. If you haven’t finished yet – hurry up, as part 1 of the game’s three-part Season Pass , The Assignment, will release in early 2015. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, Juli Kidman.
In 2015, we will reveal more information on Part II of her story, The Consequence, as well as our final DLC featuring The Keeper. Stay tuned, and consider yourself teased with the short video above.
Dying for a little more information? This week we caught up with the game director for both The Assignment & The Consequence, Tango Gameworks’ John Johanas (a.k.a., The American)
Some of the main game’s biggest questions surround Juli Kidman? How do you balance answering some of those questions with keeping parts of the game’s story open-ended/mysterious?
That was a tough one! We approached the DLC from the perspective that, while Juli is enigmatic during the main game, there were additionally lots of other mysteries about the world and the characters that could be cleared up or hinted at by playing as her. She is a character who seems rather “aware” of her situation, after all.
Early on, we listed the things that we wanted to answer and ones we wanted to keep open and worked around that. We definitely leave some of the mysteries open, but I feel we shed a lot of light on the lore of Ruvik, STEM, and the characters while asking (and answering) a whole new set of questions regarding Juli and her mission.
Can you share any advice Mikami-san has provided in directing the content?
I would say one of the major things Mikami-san helped with was creating a focus. It’s easy to get carried away with everything that you want to do and things you want to expand on from the main game, but he has a very keen eye in spotting where you are straying from that goal and is quick to point it out. There were certain aspects he requested from us from the beginning of development, but from there he helped us steer it into something we feel is creative and unique while satisfying fans of the main game.
In directing the Juli Kidman missions, have you taken inspiration from other DLC missions released for other games? If so, which ones?
I’m actually a big DLC guy so I struggled a lot in early planning with which direction to take it in. How many levels and what’s the pacing? Do we add new weapons or mechanics? Since we decided early on the character was going to be Kidman, I wanted the DLC to play different rather than having it feel like just a character skin. My favorite DLCs have been ones that give the player a new spin on gameplay, while still feeling connected to the main title.
Some notable DLC’s that may or may not have influenced things:
Dishonored: The Knife of Dunwall/ The Brigmore Witches
Enslaved: Pigsy’s Perfect 10
Red Dead Redemption: Undead Nightmare
Diablo 2: Lord of Destruction
Are there any specific areas of the main game that served as inspiration for the DLC content?
Probably two of the biggest inspirations were Chapter 5 and 9. Chapter 9 had you uncover past stories by solving puzzles and exploring and there is a lot of that in the DLC. Overall, Juli’s adventure is rather story driven — Juli tends to “discover” these things by her actions and by solving puzzles. But at the same time, the atmosphere and progression is similar to Chapter 5, where you were trapped in a very oppressive area and the “horror” element was at its strongest.
However, I would say there’s quite a bit of variation in her encounters so I wouldn’t want anyone to think “Oh, it’s just another Chapter XX.” Even the “horror” element has a different feel! Juli’s experiences are much more dark, lonely, and claustrophobic.
How does playing as Juli feel different from playing as Sebastian?
Well, from a character perspective, I would say she’s much livelier than Sebastian was in the main game! Her story is a bit more personal than his as well, so there’s a bit of banter and commentary as you play.
Are you able to hint at the time frame of the DLC content? Does it take place before, after, or during the main game’s story?
We took a “Rashomon” approach to things with Juli’s campaign in the sense that “each person sees things differently.” In real life this is true, but inside STEM you can imagine how warped things would get!http://www.bethblog.com/2014/12/11/dlc-takes-hold/#more-28341