I see a lot of folks asking whether DR3 is optimized for PC. Let me preface this post by stating "optimized" can mean different things to different people.
The game itself is optimized for x64 architecture running on a DX11 platform. As some of you may be aware, Xbox One this time around is very close to a traditional 64-bit PC (and so is PS4). So in that sense, DR3 is also optimized for the PC architecture from a performance standpoint. We're of course adding KB+M controls, resolutions, render options, etc. etc. that many expect from modern PC action games.
From a general game design perspective, DR3 is an open world action adventure game with sheer density in mind. That means hundreds and thousands of zombies on screen, massive explosions, and interesting (and sometimes whacky) physics interaction going on all at the same time. It's also the very first time DR series completely went open world sandbox gameplay. Previous entries had compartmentalized play area which meant smaller maps and frequent loading screens when moving from area to the next. Not so with DR3 thanks to our new Forge engine that enables content streaming as players traverse the environment.
Generally speaking, games that have carefully scripted, smaller gameplay environment with limited number of characters and objects on-screen can afford to display higher polygon models, more shaders/VFX, higher-res textures, higher frame rate, etc.
At the end of the day, it's all about balance and how you allocate rendering budget. Do you reduce texture/poly model fidelity and/or target frame rate to increase the number of on-screen objects? Do you want the highly interactive gameplay (e.g., destructible objects/environment, zombie dismemberment/mutilation, etc.) or a relatively static background? Dynamic or static shadows?
In the case DR3, we chose to go with screen density and interactivity. That generally means crap ton of zombies on screen to mess around with and things to destroy in a virtual world. And this is exactly what sets apart Dead Rising as a franchise compared to other action and sandbox games. Hope that makes sense.
With that out of the way…
Escrito originalmente por ATLEAGLE579:
one question how optimized is the game? my laptop specs are windows 8.1 64 bit, 8GB of ram and an overclocked AMD A8 4500m APU. the CPU specs seemed to be with in reason but those GPU specs didn't make sense due to the game looking adverage at best
I don’t know much about your APU/GPU, and can’t find benchmarks/reviews specific to that model. I can only find a quick feature comparison chart[www.game-debate.com]
that compares your integrated GPU (7640G) against a dedicated GPU (GeForce GT 650M mobile) on my work laptop. It sounds like you have an integrated graphics chip akin to Intel’s HD4000 series integrated GPU with very limited VRAM, which means you’re well under the minimum spec on the graphics end. Again, we don’t have a laptop with that model so it’s really hard to tell how that will translate to DR3’s overall performance.
As a point of reference per my post above, I was able to run DR3 on my laptop that comes equipped with a discrete Nvidia GT 650M GPU w/2GB VRAM coupled with Core i7-3612QM. It ran between 18 ~ 45fps at 720p between Low and Medium graphics setting. It’s well below official minimum specs, *not* tested in QA, and hence not officially supported by Capcom. Nonetheless it seems to run reasonable well with occasional slowdowns when scene gets really busy. Sorry if I couldn’t be of much help.