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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 17 Mar 2014, 23:40
SAIU o patch


Notícias no canal "Todas as notícias" sobre:
Resident Evil 4 / Biohazard 4

14:07Resident Evil 4 Update Version 1.0.2 Now Available

Community Announcements - wbacon [capcom]

Changes:

Removed mouse acceleration on/off toggle from the Keyboard & Mouse controller setup screen. “AIMING MODE” option is now present instead, and mouse sensitivity settings have been re-tuned to accommodate the new setting.
Users can now choose between "CLASSIC" and "MODERN" mouse controls under AIMING MODE. "MODERN" setting makes the aiming utilize native mouse functionality giving it a more neutral feel while "CLASSIC" retains the previous calibration from the original game.
"GAME RESET" under "RETRY OR RELOAD" has been relabeled to "RETURN TO MAIN MENU"
Relabeled “POST PROCESS” in graphics option to ‘COLOR FILTER’
Master volume level increased.


Bug fixes:

Fixed ready-knife delay when using mouse and keyboard.

Calibrated animation speed at which pottery, lamps, boxes, barrels etc. fall apart when frame rate is set to 60fps. Set pieces getting destroyed during cutscenes such as the castle gate and gazebo have also been recalibrated.

Fixed an issue with the character performing quick turns when pressing aim while turning.

Reduced possible audio desynchronization during cutscenes.

Fixed texture on Ada's Blacktail (Bottle cap)

Fixed flickering or prolonged black screen during active gameplay on the Water level in Mercenaries Mode.

Fixed problem with Krauser's bow in Mercenaries Mode Castle level.

Fixed problem with enemies not spawning (Garrador, Leader Cultist etc.) in Mercenaries Mode Castle Level.

Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps.

Removed green flashing screen that appeared after pre-rendered cutscenes.

Fixed Leon’s distorted voice when he lands a roundhouse kick on Verdugo while he’s still frozen.

Fixed flickering in the first custscene of chapter 5-1.

Mine cart QTE difficulty reduced for PRO level difficulty.

Restored the blue light bloom effect from the merchant’s torch.

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 17 Mar 2014, 23:41
vish qto bug

mas se pa tem mais ainda q nao corrigiram

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Ter 18 Mar 2014, 17:16
Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps.

bom exemplo daquilo que foi dito em outro topico. o jogo é feito num framerate, e muitas coisas sao baseadas nisso. mudar o framerate do jogo todo causa efeitos em cadeia em varias coisas.

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sex 28 Mar 2014, 10:18
o patch 1.0.3 ja ta em beta pra quem quiser

aguardarei a versao oficial

New Feature:
Laser color can now be customized by editing the RGB value in config.ini file located in ...\Documents\My Games\Capcom\RE4\config.ini.

Changes can be made by altering values from 0 to 255 for each of the base colors (laserR = red; laserG = green; laserB = blue). laserA changes the transparency level of the dot.

Example for Blue laser with visible laser dot:
laserR 0
laserG 0
laserB 255
laserA 255

To return to the factory setting (red laser sight), simply enter -1 for laserA and save.

Important note: these variables will not be present in the config.ini file before this patch. In order to make them appear, simply enter graphic settings, return to main menu, and close the game.

Various minor bug fixes:
Fixed the “jumping” animation that occurred when quickly aiming up/down while drawing a weapon ("modern" mode)
Fixed the sound effect volume when Leon stabs (Final Chapter).
Fixed missing texture on the barrel right before the jet-ski ride.
Fixed corrupted water in "Salazar statue room" in 60 fps mode.
Fixed additional camera flash during the church cutscene (end of Chapter 2-1).
Fixed rate of lightning strikes during Chapters 2-1 and 2-2.
Fixed "modern" sensitivity affecting game pad's left/right turn speed during aim mode.
Re-tuned mouse sensitivity to reduce discrepancy between camera speed and aim speed when using "Modern" control setting.
Fixed weak controller vibrations when shooting guns in 60fps mode.
Fixed a bug causing broken plank to sound like broken glass before encountering in Chapter 2-3.
Fixed grey screen appearing before church puzzle in Separate Ways/Another Order.
Fixed possible freezes in Separate Ways/Another Order after QTEs during cutsenes.
Fixed the speed of seeker robots prior to in 60fps mode (Chapter 5-3).

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Qua 02 Abr 2014, 15:19
outro patch em beta, o 1.0.4

Change log
Fixes & Tweaks:

1. Changed “locked” mouse sensitivity during Del Lago fight, binocular and turret sequences – it should now be properly affected by settings.
2. Fixed a general bug influencing drop rates in all game modes (grenades should now drop properly for Hunk in Mercenaries mode, and ammo drops overall should now be more consistent – this should resolve problem with rifle ammo drops).
3. Fixed the speed at which the battleship sinks in chapter 4 of Separate Ways/Another Order in 60fps mode.
4. Re-enabled yellow glow on lamps, torches etc.
5. Fixed the frequency at which Louis supplies ammo during the siege sequence in Chapter 2-2 in 60fps.
6. Fixed the bug for K&M controls causing Leon to stand still when Ashley or Mike speaks.
7. Implemented a fix for X+A QTEs removing the necessity to press the two buttons at the exact same time.
8. Fixed aim reset when X+C QTEs pop up for K&M controls.
9. Fixed "warped" laser sight bug from 1.0.3 from for "Modern" control scheme.
10. Fixed the speed of rolling clouds in 60fps.
11. Fixed the additional camera flash appearing during the church cutscene (end of Chapter 2-1) when replaying the scene in Movie Browser.
12. Fixed the flare effect piercing Saddler in the Final Chapter cutscene.
13. Fixed the bug causing weapons to float in the air.
14. Fixed flares piercing walls in the church.
15. Added controller vibration for machine guns and automatic pistols (TMP, Typewriter and Matilda)
16. Improved lens flare effect.
17. Added missing sound of splashing water when running back through the cave in chapter 2-2.
18. Mouse sensitivity settings retuned again - now the levels should be similar as in 1.0.2.


New Feature:
X+C QTE can now be customized for Mouse and Keyboard controls. X+C QTE can be customized by editing usr_input.ini located in (...)/Documents/My Games/Capcom/RE4/ folder.

In order for the usr_input.ini to appear in the folder one has to enter K&M control settings, change any of the bindings (can be changed to the same value)
and exit the menu.

To change the keys used in X+C QTEs two stings ["KEY_1 = 00000" and "KEY_2 = 00000" (X and C accordingly)] listed under ###KEYBOARD have to be altered. 00000 value can be changed to any of the ones listed below (without quotation marks).

When changing the value make sure that your keyboard has the keys you intend to use for the QTEs!

IMPORTANT NOTE: This customization changes only the input required to clear the QTE. It does not change the prompt displayed on-screen! In order to return to factory settings, simply use "restore to default" option in K&M controls in-game menu or enter 00000 for the two above-mentioned strings in the usr_config.ini.

"F1" "F2" "F3" "F4" "F5"F6" "F7" "F8" "F9" "F10" "F11" "F12" "F13" "F14" "F15"

"0" "1" "2" "3" "4" "5" "6" "7" "8" "9"

"NUMPAD0" "NUMPAD1" "NUMPAD2" "NUMPAD3" "NUMPAD4"
"NUMPAD5" "NUMPAD6" "NUMPAD7" "NUMPAD8" "NUMPAD9"

"A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M" "N" "O" "P"
"Q" "R" "S" "T" "U" "V" "W" "X" "Y" "Z"

"ESCAPE" "TAB" "LSHIFT" "RSHIFT" "LCONTROL" "RCONTROL" "BACK"
"BACKSPACE" "RETURN" "NUMPADENTER" "LMENU" "LALT" "SPACE"
"CAPITAL" "CAPSLOCK" "NUMLOCK" "SCROLL" "RMENU" "RALT"

"AT""COLON" "UNDERLINE" "MINUS" "EQUALS" "LBRACKET" "RBRACKET"
"SEMICOLON" "APOSTROPHE" "GRAVE" "BACKSLASH" "COMMA" "PERIOD"
"SLASH" "MULTIPLY" "NUMPADSTAR" "SUBTRACT" "ADD" "DECIMAL"
"NUMPADEQUALS" "NUMPADMINUS" "NUMPADPLUS" "NUMPADPERIOD"
"NUMPADSLASH"

"KANA" "ABNT_C1" "CONVERT" "NOCONVERT" "YEN" "OEM_102" "ABNT_C2"
"PREVTRACK" "KANJI" "STOP" "AX" "UNLABELED" "NUMPADCOMMA"

"CIRCUMFLEX" "NEXTTRACK" "MUTE" "CALCULATOR" "PLAYPAUSE"
"MEDIASTOP" "VOLUMEDOWN" "VOLUMEUP" "WEBHOME" "SYSRQ"
"PAUSE" "APPS" "POWER" "SLEEP" "WAKE" "WEBSEARCH" "WEBFAVORITES"
"WEBREFRESH" "WEBSTOP" "WEBFORWARD" "WEBBACK" "MYCOMPUTER"
"MAIL" "MEDIASELECT"

"HOME" "UP" "PRIOR" "LEFT" "RIGHT" "END" "DOWN" "NEXT"
"INSERT" "DELETE" "PGUP" "PGDN" "LWIN" "RWIN"

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Qui 03 Abr 2014, 00:13
pelo q vi o jogo saiu da versao 1.0 pra 1.0.2 direto... tipo, nao saiu um 1.0.1

e pelo jeito o proximo patch vai pular pro 1.0.4 ou 1.0.5 direto

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sex 04 Abr 2014, 15:45
ontem postei quase 300 fotos de uma vez

se pa posto umas legais pra ilustrar o post inicial

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sex 04 Abr 2014, 22:15
Manda as fotos aí
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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sab 05 Abr 2014, 17:48
JurianSutter escreveu:Manda as fotos aí

vo posta

mas aviso q eu uso varios filtros do jogo, inclusive blur, o que pode dar uma "borrada" em fotos - in game fica lindo

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sab 05 Abr 2014, 18:07
mais um patch, 1.0.5, em beta

http://steamcommunity.com/app/254700/discussions/0/558752449545004968/

Fixes & Tweaks:
Specular highlight and bump mapping effect that was missing on the Xbox 360 version is now implemented in the Steam version
Implemented new stereo/positional audio for in-game sound effects
Your right hand comes off?
Fixed handgun aim jumping to the right for Modern K&M setting
Improved flares and yellow glow for torches, lamps, etc.
Fixed the spotlight passing through the wall during the jet-ski sequence
Disabled warm color filter after the "church puzzle"
Fixed mouse sensitivity during Del Lago charge
Fixed QTE difficulty for breaking enemies' grip while using mouse

New Feature:
Added vibrations to machine guns in Separate Ways/Another Order, Assignment Ada and Mercenaries.

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sab 05 Abr 2014, 18:12
se parar pra pensar q eh um jogo de gc/ps2, a coisa ta linda

acho q o jeito mais honesto de tirar foto é sem o blur, mas o jogo ficaria pior.

enfim, ai estao algumas.

































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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Sab 05 Abr 2014, 18:28
Orra! Animal as Pics cara!
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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 07 Abr 2014, 02:39
li no forum q o reload de sniper a 30fps nao tem conserto.

o wbacon disse q a capcom contratou eles como PORTERS, ou seja, eles sabem portar o jogo

como o jogo era a 30fps, algumas animacoes ficarao assim msm pq nao tem como os cara criar o conteudo de novo.

mas tem uns shaders ainda a serem habilitados no jogo... vai ficar um pouco mais botino ainda.


Última edição por Antonio Neto em Seg 21 Abr 2014, 10:53, editado 1 vez(es)

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 07 Abr 2014, 09:09
Ah, acho que o pessoal exagera d+ nessa porra de fps.... não existe necessidade de um jogo de quase 10 anos atras rodar a mais de 30 fps...

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 07 Abr 2014, 11:49
Bonatti escreveu:Ah, acho que o pessoal exagera d+ nessa porra de fps.... não existe necessidade de um jogo de quase 10 anos atras rodar a mais de 30 fps...

PCzista se não joga com TODOS os filtros ativados a 1080p e 60fps ele reclama.

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 07 Abr 2014, 14:11
Guitto escreveu:
Bonatti escreveu:Ah, acho que o pessoal exagera d+ nessa porra de fps.... não existe necessidade de um jogo de quase 10 anos atras rodar a mais de 30 fps...

PCzista se não joga com TODOS os filtros ativados a 1080p e 60fps ele reclama.

Não me importo o jogo rodar a 30 fps, não pode é ficar oscilando o fps.
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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Qua 16 Abr 2014, 02:16
ultimas news do wbacon

pelo jeito vao encerrar o suporte no 1.0.6

Hi all -

We're hoping the next, final patch should be ready sometime this weekend. As some of you may be aware, the game is very sensitive to even the smallest of change. It's like playing a game of whack-a-mole; you smash one mole and two more new ones pop up. So the team is being careful not to cause knock-on bugs. Hopefully it's stable enough and we can move forward with the beta this weekend.

As for what fix/tweak makes it in, it's not finalized so I don't have anything to share at the moment. It seems the game is stable at 1.0.5 beta for the majority of owners, so I wouldn't expect any drastic changes to the game. Just wanted to set expectations there. Smile

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 21 Abr 2014, 10:48
o patch 1.0.5 acabou, agora estao no beta 1.0.6

Change log
Fixes & Tweaks:
Re-tuned water reflection animation speed when played in 60fps mode
Removed static texture on burning candles in the church (Separate Ways/Another Order)
Re-tuned speed at which cannon shells are launched in Chapter 4 of Separate Ways/Another Order
Fixed one pixel-width vertical line that was uncovered on the left side of the screen in Credits and Options menu
Removed orange-ish post process screen effect when Leon and Ashley reenters the church after the Saddler cutscene.
Added back wake effect in 60fps mode after defeating Del Lago.

New Feature:
"Anisotropy" setting can now be saved when altered in the config.ini file. Valid settings are "0" "2" "4" "8" "16" without the quotation mark. Smaller value will result in blurrier textures, but this may help rendering performance for PCs that are at or below minimum specs.
Added a 4th color filter option in the graphics setting menu which slightly reduces the overall 'warm' color effect of the screen (Red and Green toned down on the RGB scale)


se nao der nenhum crash tenso, em uma semana eles publicam como definitivo.

If nothing critically breaks in 1.0.6, we'll likely make that one public early next week.



e entao o jogo deve ser "abandonado".

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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 21 Abr 2014, 17:21
Não pretendo comprar o Resident Evil 4 - Ultimate HD Edition, porque eu já fechei esse jogo e não é uns dos meus RE favoritos!!
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Re: resident evil 4 / biohazard 4 - Ultimate HD Edition

em Seg 28 Abr 2014, 17:57
pelo jeito, a equipe dos patches ja encerrou o apoio.

aparentemente, nao tem mais nada de crítico pra corrigir, e o patch 1.0.2, um dos mais estáveis, ficará disponivel como beta para quem quiser.

algumas coisinhas sim ficaram faltando, segundo relatos dos jogadores no forum oficial do steam, mas pelo jeito ja era. fica para os modders, assim como texturas REALMENTE hd.

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