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resident evil 4 / biohazard 4 - Ultimate HD Edition

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VRebuli


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Socio do Forum
Antonio Neto escreveu:Max payne 3 eh metade de cgs

os loadings sao disfarcados enqto rola cutscene gravada

To ligado, esse é o motivo pelo qual ninguém odeia ele... rsrs

Henrico D. Santo


Lenda Urbana
Lenda Urbana
Deve ser tudo CG.


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Santo André - Paulistarum Terra Mater

Antonio Neto


Moderador
Moderador
Henrico D. Santo escreveu:Deve ser tudo CG.

tomara q seja de texturas tb


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Antonio Neto


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o caralio, só libera hj a noite??

achei q as 3 tava ok ja


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Henrico D. Santo


Lenda Urbana
Lenda Urbana
Antonio Neto escreveu:o caralio, só libera hj a noite??

achei q as 3 tava ok ja

Geralmente é depois das 14 ou 15hrs.

Pode a Capcom controlar isso? FDP!


________________________________________
MANELA DOS PACONHEIROS
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Santo André - Paulistarum Terra Mater

Antonio Neto


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Moderador
Henrico D. Santo escreveu:
Antonio Neto escreveu:o caralio, só libera hj a noite??

achei q as 3 tava ok ja

Geralmente é depois das 14 ou 15hrs.

Pode a Capcom controlar isso? FDP!

acho q sim, o oniken foi liberado tipo umas 8 da manhã pelo que vi.

ou entao esse 9 horas tem a ver com algum fuso japones.


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Antonio Neto


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Moderador
daora, adiou pra amanha as 2 da manha?

e eu com o pau de fora aki desde ontem


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Antonio Neto


Moderador
Moderador
Liberou


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Antonio Neto


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Moderador
joguei, eu esperava mais das texturas. mas o jogo ta muito bonito, 60fps e aliasing e cutscenes realtime


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Lord Raiden


Frenetico
Frenetico
esse game saiu até para microondas

bom game, lixo de npc

Antonio Neto


Moderador
Moderador
Rei dos Vermes escreveu:
Decidi esperar pelo patch antes de prosseguir a jogatina. É muito bom jogar a 60FPS com o FOV aumentado, mas no momento jogo tem muitos probleminhas: gamma e cores erradas, QTE X+B não funciona, animação do rifle a 30 FPS, brilho das fontes de luz desativado, tela preta no mercenaries, etc. Espero que a Capcom também adicione os efeitos de specular e bump mapping que um modder acabou descobrindo como ativar (efeitos ausentes na versão HD do PS3/x360).


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Antonio Neto


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Moderador
orra, se sair um patch acertando isso o jogo fica mais bonito ainda

ja to quase no krauser, e acho q vou jogar pelo menos mais uma vez a campanha, alem dos mercenaries


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Antonio Neto


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Moderador
o wbacon, da capcom, no forum do steam, tem respondido varias questions e bugs.

tomara q realmente deem suporte ao jogo. enquanto ignoram os pedidos de remoção de GFWL no re5.


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Antonio Neto


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Moderador
"wbacon [capcom] 42 minutes ago
@Dark - the dev team is aware of the shader effect thread, and will look into it after getting the critical issues fixed in the upcoming 1.0.1 patch. Priority is to get the beta patch rolled out later this week, provided the latest build is stable enough (knock on w00d)."


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Antonio Neto


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re6 teve uns 6 patches, tomara q esse 4 receba quantos forem necessarios.


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Antonio Neto


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Moderador
SAIU o patch


Notícias no canal "Todas as notícias" sobre:
Resident Evil 4 / Biohazard 4

14:07Resident Evil 4 Update Version 1.0.2 Now Available

Community Announcements - wbacon [capcom]

Changes:

Removed mouse acceleration on/off toggle from the Keyboard & Mouse controller setup screen. “AIMING MODE” option is now present instead, and mouse sensitivity settings have been re-tuned to accommodate the new setting.
Users can now choose between "CLASSIC" and "MODERN" mouse controls under AIMING MODE. "MODERN" setting makes the aiming utilize native mouse functionality giving it a more neutral feel while "CLASSIC" retains the previous calibration from the original game.
"GAME RESET" under "RETRY OR RELOAD" has been relabeled to "RETURN TO MAIN MENU"
Relabeled “POST PROCESS” in graphics option to ‘COLOR FILTER’
Master volume level increased.


Bug fixes:

Fixed ready-knife delay when using mouse and keyboard.

Calibrated animation speed at which pottery, lamps, boxes, barrels etc. fall apart when frame rate is set to 60fps. Set pieces getting destroyed during cutscenes such as the castle gate and gazebo have also been recalibrated.

Fixed an issue with the character performing quick turns when pressing aim while turning.

Reduced possible audio desynchronization during cutscenes.

Fixed texture on Ada's Blacktail (Bottle cap)

Fixed flickering or prolonged black screen during active gameplay on the Water level in Mercenaries Mode.

Fixed problem with Krauser's bow in Mercenaries Mode Castle level.

Fixed problem with enemies not spawning (Garrador, Leader Cultist etc.) in Mercenaries Mode Castle Level.

Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps.

Removed green flashing screen that appeared after pre-rendered cutscenes.

Fixed Leon’s distorted voice when he lands a roundhouse kick on Verdugo while he’s still frozen.

Fixed flickering in the first custscene of chapter 5-1.

Mine cart QTE difficulty reduced for PRO level difficulty.

Restored the blue light bloom effect from the merchant’s torch.


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Antonio Neto


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Moderador
vish qto bug

mas se pa tem mais ainda q nao corrigiram


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Antonio Neto


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Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps.

bom exemplo daquilo que foi dito em outro topico. o jogo é feito num framerate, e muitas coisas sao baseadas nisso. mudar o framerate do jogo todo causa efeitos em cadeia em varias coisas.


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Antonio Neto


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Moderador
o patch 1.0.3 ja ta em beta pra quem quiser

aguardarei a versao oficial

New Feature:
Laser color can now be customized by editing the RGB value in config.ini file located in ...\Documents\My Games\Capcom\RE4\config.ini.

Changes can be made by altering values from 0 to 255 for each of the base colors (laserR = red; laserG = green; laserB = blue). laserA changes the transparency level of the dot.

Example for Blue laser with visible laser dot:
laserR 0
laserG 0
laserB 255
laserA 255

To return to the factory setting (red laser sight), simply enter -1 for laserA and save.

Important note: these variables will not be present in the config.ini file before this patch. In order to make them appear, simply enter graphic settings, return to main menu, and close the game.

Various minor bug fixes:
Fixed the “jumping” animation that occurred when quickly aiming up/down while drawing a weapon ("modern" mode)
Fixed the sound effect volume when Leon stabs (Final Chapter).
Fixed missing texture on the barrel right before the jet-ski ride.
Fixed corrupted water in "Salazar statue room" in 60 fps mode.
Fixed additional camera flash during the church cutscene (end of Chapter 2-1).
Fixed rate of lightning strikes during Chapters 2-1 and 2-2.
Fixed "modern" sensitivity affecting game pad's left/right turn speed during aim mode.
Re-tuned mouse sensitivity to reduce discrepancy between camera speed and aim speed when using "Modern" control setting.
Fixed weak controller vibrations when shooting guns in 60fps mode.
Fixed a bug causing broken plank to sound like broken glass before encountering in Chapter 2-3.
Fixed grey screen appearing before church puzzle in Separate Ways/Another Order.
Fixed possible freezes in Separate Ways/Another Order after QTEs during cutsenes.
Fixed the speed of seeker robots prior to in 60fps mode (Chapter 5-3).


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Antonio Neto


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outro patch em beta, o 1.0.4

Change log
Fixes & Tweaks:

1. Changed “locked” mouse sensitivity during Del Lago fight, binocular and turret sequences – it should now be properly affected by settings.
2. Fixed a general bug influencing drop rates in all game modes (grenades should now drop properly for Hunk in Mercenaries mode, and ammo drops overall should now be more consistent – this should resolve problem with rifle ammo drops).
3. Fixed the speed at which the battleship sinks in chapter 4 of Separate Ways/Another Order in 60fps mode.
4. Re-enabled yellow glow on lamps, torches etc.
5. Fixed the frequency at which Louis supplies ammo during the siege sequence in Chapter 2-2 in 60fps.
6. Fixed the bug for K&M controls causing Leon to stand still when Ashley or Mike speaks.
7. Implemented a fix for X+A QTEs removing the necessity to press the two buttons at the exact same time.
8. Fixed aim reset when X+C QTEs pop up for K&M controls.
9. Fixed "warped" laser sight bug from 1.0.3 from for "Modern" control scheme.
10. Fixed the speed of rolling clouds in 60fps.
11. Fixed the additional camera flash appearing during the church cutscene (end of Chapter 2-1) when replaying the scene in Movie Browser.
12. Fixed the flare effect piercing Saddler in the Final Chapter cutscene.
13. Fixed the bug causing weapons to float in the air.
14. Fixed flares piercing walls in the church.
15. Added controller vibration for machine guns and automatic pistols (TMP, Typewriter and Matilda)
16. Improved lens flare effect.
17. Added missing sound of splashing water when running back through the cave in chapter 2-2.
18. Mouse sensitivity settings retuned again - now the levels should be similar as in 1.0.2.


New Feature:
X+C QTE can now be customized for Mouse and Keyboard controls. X+C QTE can be customized by editing usr_input.ini located in (...)/Documents/My Games/Capcom/RE4/ folder.

In order for the usr_input.ini to appear in the folder one has to enter K&M control settings, change any of the bindings (can be changed to the same value)
and exit the menu.

To change the keys used in X+C QTEs two stings ["KEY_1 = 00000" and "KEY_2 = 00000" (X and C accordingly)] listed under ###KEYBOARD have to be altered. 00000 value can be changed to any of the ones listed below (without quotation marks).

When changing the value make sure that your keyboard has the keys you intend to use for the QTEs!

IMPORTANT NOTE: This customization changes only the input required to clear the QTE. It does not change the prompt displayed on-screen! In order to return to factory settings, simply use "restore to default" option in K&M controls in-game menu or enter 00000 for the two above-mentioned strings in the usr_config.ini.

"F1" "F2" "F3" "F4" "F5"F6" "F7" "F8" "F9" "F10" "F11" "F12" "F13" "F14" "F15"

"0" "1" "2" "3" "4" "5" "6" "7" "8" "9"

"NUMPAD0" "NUMPAD1" "NUMPAD2" "NUMPAD3" "NUMPAD4"
"NUMPAD5" "NUMPAD6" "NUMPAD7" "NUMPAD8" "NUMPAD9"

"A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M" "N" "O" "P"
"Q" "R" "S" "T" "U" "V" "W" "X" "Y" "Z"

"ESCAPE" "TAB" "LSHIFT" "RSHIFT" "LCONTROL" "RCONTROL" "BACK"
"BACKSPACE" "RETURN" "NUMPADENTER" "LMENU" "LALT" "SPACE"
"CAPITAL" "CAPSLOCK" "NUMLOCK" "SCROLL" "RMENU" "RALT"

"AT""COLON" "UNDERLINE" "MINUS" "EQUALS" "LBRACKET" "RBRACKET"
"SEMICOLON" "APOSTROPHE" "GRAVE" "BACKSLASH" "COMMA" "PERIOD"
"SLASH" "MULTIPLY" "NUMPADSTAR" "SUBTRACT" "ADD" "DECIMAL"
"NUMPADEQUALS" "NUMPADMINUS" "NUMPADPLUS" "NUMPADPERIOD"
"NUMPADSLASH"

"KANA" "ABNT_C1" "CONVERT" "NOCONVERT" "YEN" "OEM_102" "ABNT_C2"
"PREVTRACK" "KANJI" "STOP" "AX" "UNLABELED" "NUMPADCOMMA"

"CIRCUMFLEX" "NEXTTRACK" "MUTE" "CALCULATOR" "PLAYPAUSE"
"MEDIASTOP" "VOLUMEDOWN" "VOLUMEUP" "WEBHOME" "SYSRQ"
"PAUSE" "APPS" "POWER" "SLEEP" "WAKE" "WEBSEARCH" "WEBFAVORITES"
"WEBREFRESH" "WEBSTOP" "WEBFORWARD" "WEBBACK" "MYCOMPUTER"
"MAIL" "MEDIASELECT"

"HOME" "UP" "PRIOR" "LEFT" "RIGHT" "END" "DOWN" "NEXT"
"INSERT" "DELETE" "PGUP" "PGDN" "LWIN" "RWIN"


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Antonio Neto


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Moderador
pelo q vi o jogo saiu da versao 1.0 pra 1.0.2 direto... tipo, nao saiu um 1.0.1

e pelo jeito o proximo patch vai pular pro 1.0.4 ou 1.0.5 direto


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Antonio Neto


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Moderador
ontem postei quase 300 fotos de uma vez

se pa posto umas legais pra ilustrar o post inicial


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JurianSutter


Socio do Forum
Socio do Forum
Manda as fotos aí

Antonio Neto


Moderador
Moderador
JurianSutter escreveu:Manda as fotos aí

vo posta

mas aviso q eu uso varios filtros do jogo, inclusive blur, o que pode dar uma "borrada" em fotos - in game fica lindo


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Antonio Neto


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Moderador
mais um patch, 1.0.5, em beta

http://steamcommunity.com/app/254700/discussions/0/558752449545004968/

Fixes & Tweaks:
Specular highlight and bump mapping effect that was missing on the Xbox 360 version is now implemented in the Steam version
Implemented new stereo/positional audio for in-game sound effects
Your right hand comes off?
Fixed handgun aim jumping to the right for Modern K&M setting
Improved flares and yellow glow for torches, lamps, etc.
Fixed the spotlight passing through the wall during the jet-ski sequence
Disabled warm color filter after the "church puzzle"
Fixed mouse sensitivity during Del Lago charge
Fixed QTE difficulty for breaking enemies' grip while using mouse

New Feature:
Added vibrations to machine guns in Separate Ways/Another Order, Assignment Ada and Mercenaries.


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